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As a programmer I've spent most of my time creating gameplay systems such as inventories, character leveling & attributes, research trees, RTS mechanics like harvesting resources, construction and crafting.
About
Hi, I'm Carl, a 26 year old Game Programmer. Most of my experience is in gameplay programming, but I've spent time making tools and UI as well.
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My engine of choice is Unreal, in which I've got four years of experience. I have a great understanding of its systems like Blueprints and UMG and how to write C++ the Unreal way.
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If you have any questions, feel free to contact me at:
Technical Experience
C++
C#
Lua
Unreal Engine
Unity
Perforce
Git
Jira
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