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As a programmer I've spent most of my time creating gameplay systems such as inventories, character leveling & attributes, research trees, RTS mechanics like harvesting resources, construction and crafting.
About
Hi, I'm Carl, a 26 year old Game Programmer. Most of my experience is in gameplay programming, but I've spent time making tools and UI as well.
My engine of choice is Unreal, in which I've got four years of experience. I have a great understanding of its systems like Blueprints and UMG and how to write C++ the Unreal way.
If you have any questions, feel free to contact me at:
Technical Experience
C++
C#
Lua
Unreal Engine
Unity
Perforce
Git
Jira
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