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Stackable Grid Inventory

The system's logic is developed in C++, with functionality made accessible through blueprints for faster iteration. Additionally, effort has been dedicated to ensuring scalability as current and future systems will depend on it.

In the clip above you can see interaction with an equipment system. This drag and drop behavior could be implemented using only blueprints thanks to the exposed interface.
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In the future, if a designer wants to implement a crafting station for example, all they would have to do is implement the interface in the widget and select which interactions are allowed.
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