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This map generator was an assignment I made at Futuregames. It is made purely for printing to the console.
Role:
Team Size: Duration:
Engine:
Programmer
1
1 week
Console (C++)
This random map generator creates rooms connected by corridors. Walls are represented with '#', floors with '.' and doors with '+'.
For this project I did a lot of research on different algorithms. I learned a lot about how you could segment a map and use different algorithms to create more interesting environments. At the moment this generator uses my implementation of a BSP algorithm.
Full project can be found on my github.
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